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Unity Teleport / Dissolve shader

Inspired by the amazing teleportation shader from DeepSpaceBanana (https://deepspacebanana.github.io/deepspacebanana.github.io/blog/shader/art/unreal%20engine/Teleportation-Shader) here some tests for replicating it inside Unity through Amplify Shader. There are two main version, one closer to DeepSpaceBanana graph and another one with different noise functions and a different approach to masking.

Dissolve option A, with cubic 3D noise tiling

Dissolve option A, with cubic 3D noise tiling

Teleport_Shader test - Amplify Shader Editor #1

Teleport Shader Test - Amplify Shader Editor # 2

With 3d cubic noise tiling

With 3d cubic noise tiling

with secondary noise function

with secondary noise function

secondary noise function

secondary noise function